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Second batch - merchants and clerics!
(The first one is just a variation of "his" thin-version, so it's a bit rougher in some parts.)
"Die Siedler 7" [link] / The Settlers 7" [link] by Bluebyte/Ubisoft finally hit the stands some days ago.
I did most of the character designs for the game and I'm planning on showing the big bunch of 'em here.
I'll start with some of the worker-types. These are some of the earlier concepts I did - now almost two years old.
The kind of style and the bodytypes were already defined when I came to the project, so it's all a bit of a mix of my style and a style the guys at Bluebyte had in mind.
The biggest challenge was to keep the design simple and readable. It's so much easier to to a detailed, fancy look instead of a reduced design that works in a game like "The Settlers" - even zoomed out the characters have to be recognizable. I got a lot of helpful input from my A.D. Michael Filipowski about this.
Considering stuff like this, or the limitations of the 3D-realization and animations was completely new to me. But I grew into it after while I think.
(The first one is just a variation of "his" thin-version, so it's a bit rougher in some parts.)
"Die Siedler 7" [link] / The Settlers 7" [link] by Bluebyte/Ubisoft finally hit the stands some days ago.
I did most of the character designs for the game and I'm planning on showing the big bunch of 'em here.
I'll start with some of the worker-types. These are some of the earlier concepts I did - now almost two years old.
The kind of style and the bodytypes were already defined when I came to the project, so it's all a bit of a mix of my style and a style the guys at Bluebyte had in mind.
The biggest challenge was to keep the design simple and readable. It's so much easier to to a detailed, fancy look instead of a reduced design that works in a game like "The Settlers" - even zoomed out the characters have to be recognizable. I got a lot of helpful input from my A.D. Michael Filipowski about this.
Considering stuff like this, or the limitations of the 3D-realization and animations was completely new to me. But I grew into it after while I think.
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Lovely Faces (specially the Noses*)and great Details!!!
Hughs from Germany
Hughs from Germany